The apocalypse has become the preferred narrative setting for masochistic catharsis in fiction, whether in movies (A Quiet Place), shows (Walking Dead), or games (The Last of Us — and countless others).
Yet we don’t actually go to these stories for the overwhelming dread inherent to these post-catastrophe settings. What we want, really, is to feel the moments of relief in these stories — some glimmer of hope that we’ll make it out alive of our own rapidly deteriorating real-life world.
And that’s where Plague Tale: Innocence, an overall well-crafted mid-sized stealth game from French design team Asobo Studio, makes its biggest mistakes. Read more…
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