‘Sekiro: Shadows Die Twice’ and the debate over difficulty vs. accessibility

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  • April 7, 2019

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For anyone who’s been paying attention to the social media discourse around video games in recent days, you’ve probably noticed a couple of frequently repeated buzzwords.

There’s “difficulty” and “accessibility,” and lots of discussion around the tension between those two concepts. There’s also “Sekiro” and “FromSoft,” a reference to the newly released game Sekiro: Shadows Die Twice from Dark Souls and Bloodborne developer From Software.

SEE ALSO: More video games should let you fight and kill horses, like ‘Sekiro’

I’ll be the first one to admit that the discourse around video games online can sometimes come across as unapproachable to a wider audience. But I also think this particular example is well worth taking the time to understand, so let’s dive in. Read more…

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‘Sekiro: Shadows Die Twice’ and the debate over difficulty vs. accessibility