‘Harold Halibut’ review: A quirky adventure game meets Wes Anderson aesthetics

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  • April 16, 2024

Harold Halibut the debut game of Germany-based indie studio Slow Bros. — feels like a warm batch of cookies that grandma made on a nice, Sunday afternoon. There’s a labor of love that radiates within that made my 10+ hour playthrough more enjoyable than it should’ve been. Adventure games have fallen out of popularity, but the highs of Halibut are so high at times, that it’s almost forgiven how dull the game can feel in most moments.

In development since 2012, the narrative-adventure game is a love letter to stop-motion and the dry, snappy humor a Wes Anderson-esque film. If Isle of Dogs and The Life Aquatic had a child, I’d figure it’d be Harold Halibut.

A brightly colored image of two characters at a sweet stand with cupcakes on a table, in a room with lush green plants and a translucent figure in the background.

Credit: Slow Bros.

Welcome to the Fedora

The story follows the game’s namesake, Harold Halibut, a “young” lab assistant on board the Fedora I, a colony ship that left Earth in the 70s. Some odd 200 years later, it has crashed landed into an ocean planet, remaining submerged in water for 50 years. Harold is a simple and sincere man. He’s a daydreamer who longs for a life more meaningful than his menial existence as a handyman aboard the Fedora.

A warmly lit image of a sci-fi themed cockpit with a dome ceiling. A character in a captain's chair labeled "FEDORA II CPT" faces a large screen, another stands by a console.

Credit: Slow Bros.

Harold has a bit of empty-minded optimism and sincerity to him that makes him weirdly charming — and also makes him the unwitting therapist to the quirky cast of seafaring characters

Thus, the bulk of the gameplay in this narrative adventure is walking between conversations as Harold acts as a handyman to the crew in more ways than just technical. I’d imagine, a lot of Harold’s grief in life extends to always helping and never being helped. To his credit, the narrative presents Harold as happy to do the work. He loves and respects the crew — even as, at the worst of times, some characters treat Harold with contempt.

The ship’s police officer thinks you’re always trying to get in trouble, several characters refuse to remember your name at the start, and the scientist you work under, Jeanne Mareaux, is constantly talking down on you any chance she gets.

It’s weird how much these characters rely on Harold despite, at times, feeling like they don’t even like the guy. Even weirder how sincere the game’s plot treats said characters.

Wake up Mr. Halibut, wake up!

Minor spoilers for some of the side stories during the game, but throughout the narrative, you, as Harold, will be asked to handle tasks such as helping the general store owner deal with his marriage; figuring out the riff between a quadruple of elderly twins; and helping your ex-girlfriend convince the hot dog vendor to change locations because it’s interrupting her fledgling cupcake business.

These conversations can get boring at times, but there are flashes of strong writing when characters muse about deeper themes like religion, life’s meaning, and late-stage capitalism. In these moments, I found myself the most interested in what Harold Halibut had to say — but those instances were brief and weren’t ever really challenged by the narrative.

For example, the game starts with Harold being held by the ship’s police officer for an unpaid fine for using the wrong pass to travel the tube systems. The tube system, an underwater variation of a subway owned by the capitalistic All Water company, is the main form of transportation around the ship. Despite being stranded in the middle of the ocean and having not had any form of contact with Earth since leaving 200 years ago, the crew still has to pay for food, energy, and transportation. This is an absurdity that is talked about and pointed out on many occasions but only by literal kids.

Harold rightly points out that paying to use the tubes is absurd and that All Water changes the pass requirements so much it seems designed to get people caught so they can pay fines. The story doesn’t really challenge this, and because Harold is saying this, most of the characters think he’s being dim.

A cozy scene inside a postal office with two characters interacting, surrounded by letters and packages, with a vibrant blue and yellow color scheme.

Credit: Slow Bros.

In another moment, and without getting too “spoilery,” a character explains to Harold how they live without money and that the community just helps each other out in contrast to the banal existence on board the Fedora. To which Harold replies “I don’t get it.” And that’s that — it’s never mentioned again.

Adventure awaits

I haven’t talked about gameplay much because there’s not much game to play. Harold Halibut is a tried-and-true adventure game that takes full advantage of being operated in an immersive 3D environment. All the characters and environments that you’ll interact with are handcrafted and the game reveals in the little details. As the narrative progresses, so too will the environments to reflect the various changes Harold and Co. have had to change and adapt too

It’s more an experience than a video game, which is like most adventure games, but without a lot of puzzles to solve. The game itself fully acknowledges this with characters jokingly poking jabs at the common tropes of adventure games.

During my interaction with Brigit, the energy scientist of the Fedora, I was tasked with taking a rock sample to her lap. After her experiments were done, she messaged me saying the rock was ready to be analyzed in Mareaux’s lab. Normally, adventure game logic dictates that you have to go to Brigit’s office to grab the rock then travel back to Mareaux’s lab. However, when I got there, Brigit was surprised and said the rock was sent through the conveyor system and that it’d be evil of her to make me go back and forth like that.

Another time, I was tasked with borrowing some books from a local vendor. However, I needed to find something to carry them. Actually no, though, because the vendor had a grocery bag right next to him. It was moments like this that made me appreciate the humor and writing despite how dull things can get at times.

Is Harold Halibut worth it?

Throughout the six chapters of Harold Halibut, I found a lot of it was spent on my phone. And while that may sound harsh, I think the game itself just has some severe pacing issues that make it hard to get into the story at times. Plus, the repetitiveness of the back-and-forth walking throughout made me long for a better game just like Harold longs for a better life outside the Fedora.

However, the spectacular visuals kept me hooked and there are moments in the game that suggested a bolder, more radical story beneath the surface. That story isn’t fully fleshed to my liking, and if the game was just a tad bit shorter, I would fully recommend this to anyone nostalgic for the golden age of adventure games.

As it stands now though, I think you can get a lot of bang for your buck with Harold Halibut, but if you’re prone to fast bouts of boredom, I’d skip this one.

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‘Harold Halibut’ review: A quirky adventure game meets Wes Anderson aesthetics