I started playing Anthem at the end of the week, just as the game came online for early access players on PC. And like a lot of other people, I discovered quickly that the load times are brutal.
Anthem is widely perceived as publisher Electronic Arts’ response to the success of Destiny. Both games are online-only outer space shooters that depend heavily on a sticky sense of progression and “live” in-game events to keep players invested.
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But where Destiny launched in 2014 and has benefited enormously from a long timeline of updates and improvements, Anthem is fresh out of the gate. Stumbles are unavoidable. But this is a big one: within a few hours, it became clear to me that Anthem‘s two-to-three minute loading delays would eventually render the game unplayable. Read more…
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