Sometimes, a new game is just too heavy to run at 60fps with acceptable visual quality, which means that we have to fall back on 30fps as the lowest playable frame rate. That’s not ideal in any scenario, but there are ways to reduce the blow.
Sometimes, a new game is just too heavy to run at 60fps with acceptable visual quality, which means that we have to fall back on 30fps as the lowest playable frame rate. That’s not ideal in any scenario, but there are ways to reduce the blow.