Thatgamecompany co-founder Jenonva Chen, the mind behind wildly acclaimed titles like Journey and Flower, designs games with one simple but seemingly impossible goal: to create virtual worlds where people are nice to each other.
In 2012, the monolithic Journey achieved that seemingly impossible task. The minimalist online game stripped players of all identity, rendering each an identical, anonymous robed figure without a name or any ability to communicate aside from chirps.
By doing away with all the typical conventions of a multiplayer game (voice chat, competitiveness, usernames), Journey left the strangers it paired together with no other option than to cooperate on their adventure through its gorgeous and mysterious world. Famously, one other form of interaction became common practice among players, which Chen and his team never accounted for. Read more…
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